Monday, 31 October 2011

Digital Rights Management


Introduction



DRM technologies attempt to control use of digital media by preventing access, copying or conversion to other formats by end users. Long before the arrival of digital or even electronic media, copyright holders, content producers, or other financially or artistically interested parties had business and legal objections to copying technologies. Examples include: player piano rolls early in the 20th century, audio tape recording, and video tape recording (e.g. the "Betamax case" in the U.S.). Copying technology thus exemplifies a disruptive technology.



The advent of digital media and analog/digital conversion technologies, especially those that are usable on mass-market general-purpose personal computers, has vastly increased the concerns of copyright-dependent individuals and organizations, especially within the music and movie industries, because these individuals and organizations are partly or wholly depe ndent on the revenue generated from such works. While analog media inevitably loses quality with each copy generation, and in some cases even during normal use, digital media files may be duplicated an unlimited number of times with no degradation in the quality of subsequent copies. The advent of personal computers as household appliances has made it convenient for consumers to convert media (which may or may not be copyrighted) originally in a physical/analog form or a broadcast form into a universal, digital form (this process is called ripping) for location- or timeshifting. This, combined with the Internet and popular file sharing tools, has made unauthorized distribution of copies of copyrighted digital media (so-called digital piracy) much easier.



Although technical controls on the reproduction and use of software have been intermittently used since the 1970s, the term 'DRM' has come to primarily mean the use of these measures to control art istic or literary content.[citation needed] DRM technologies have enabled publishers to enforce access policies that not only disallow copyright infringements, but also prevent lawful fair use of copyrighted works, or even implement use constraints on non-copyrighted works that they distribute; examples include the placement of DRM on certain public-domain or open-licensed e-books, or DRM included in consumer electronic devices that time-shift (and apply DRM to) both copyrighted and non-copyrighted works.



DRM is most commonly used by the entertainment industry (e.g. film and recording). Many online music stores, such as Apple's iTunes Store, as well as many e-book publishers, have imposed DRM on their customers. In recent years, a number of television producers have imposed DRM mandates on consumer electronic devices, to control access to the freely-broadcast content of their shows, in connection with the popularity of time-shifting digital video r ecorder systems such as TiVo.



Technologies



DRM and film



An early example of a DRM system was the Content Scrambling System (CSS) employed by the DVD Forum on film DVDs since ca. 1996. CSS used a simple encryption algorithm, and required device manufacturers to sign license agreements that restricted the inclusion of features, such as digital outputs that could be used to extract high-quality digital copies of the film, in their players. Thus, the only consumer hardware capable of decoding DVD films was controlled, albeit indirectly, by the DVD Forum, restricting the use of DVD media on other systems until the release of DeCSS by Jon Lech Johansen in 1999, which allowed a CSS-encrypted DVD to play properly on a computer using Linux, for which the Alliance had not arranged a licensed version of the CSS playing software.



Microsoft's Windows Vista contains a DRM system c alled the Protected Media Path, which contains the Protected Video Path (PVP). PVP tries to stop DRM-restricted content from playing while unsigned software is running in order to prevent the unsigned software from accessing the content. Additionally, PVP can encrypt information during transmission to the monitor or the graphics card, which makes it more difficult to make unauthorized recordings.



Advanced Access Content System (AACS) is a DRM system for HD DVD and Blu-Ray Discs developed by the AACS Licensing Administrator, LLC (AACS LA), a consortium that includes Disney, Intel, Microsoft, Matsushita (Panasonic), Warner Brothers, IBM, Toshiba and Sony. In December 2006 a process key was published on the internet by hackers, enabling unrestricted access to AACS-restricted HD DVD content. After the cracked keys were revoked, further cracked keys were released.



DRM and television



The CableCard st andard is used by cable television providers in the United States to restrict content to services to which the customer has subscribed.



The broadcast flag concept was developed by Fox Broadcasting in 2001 and was supported by the MPAA and the FCC. A ruling in May 2005 by a US Court of Appeals held that the FCC lacked authority to impose it on the TV industry in the US. It required that all HDTVs obey a stream specification determining whether or not a stream can be recorded. This could block instances of fair use, such as time-shifting. It achieved more success elsewhere when it was adopted by the Digital Video Broadcasting Project (DVB), a consortium of about 250 broadcasters, manufactures, network operators, software developers, and regulatory bodies from about 35 countries involved in attempting to develop new digital TV standards.



An updated variant of the broadcast flag has been developed in the Content Protection an d Copy Management (DVB-CPCM). It was developed in private, and the technical specification was submitted to European governments in March 2007. As with much DRM, the CPCM system is intended to control use of copyrighted material by the end-user, at the direction of the copyright holder. According to Ren Bucholz of the EFF, which paid to be a member of the consortium, "You won't even know ahead of time whether and how you will be able to record and make use of particular programs or devices". The DVB supports the system as it will harmonize copyright holders' control across different technologies and so make things easier for end users. The CPCM system is expected to be submitted to the European Telecommunications Standards Institute in 2008.



DRM and music



Audio CDs



Discs with digital rights management schemes are not legitimately standards-compliant Compact Discs (CDs) but are rather CD-ROM me dia. Therefore they all lack the CD logotype found on discs which follow the standard (known as Red Book). Therefore these CDs could not be played on all CD players. Many consumers could also no longer play purchased CDs on their computers. PCs running Microsoft Windows would sometimes even crash when attempting to play the CDs.



In 2002, Bertelsmann (comprising BMG, Arista, and RCA) was the first corporation to use DRM on audio CDs.[citation needed] In 2005, Sony BMG introduced new DRM technology which installed DRM software on users' computers without clearly notifying the user or requiring confirmation. Among other things, the installed software included a rootkit, which created a severe security vulnerability others could exploit. When the nature of the DRM involved was made public much later, Sony initially minimized the significance of the vulnerabilities its software had created, but was eventually compelled to recall millions of CDs, and rel eased several attempts to patch the surreptitiously included software to at least remove the rootkit. Several class action lawsuits were filed, which were ultimately settled by agreements to provide affected consumers with a cash payout or album downloads free of DRM.



Sony's DRM software actually had only a limited ability to prevent copying, as it affected only playback on Windows computers, not on other equipment. Even on the Windows platform, users regularly bypassed the restrictions. And, while the Sony DRM technology created fundamental vulnerabilities in customers' computers, parts of it could be trivially bypassed by holding down the "shift" key while inserting the CD, or by disabling the autorun feature. In addition, audio tracks could simply be played and re-recorded, thus completely bypassing all of the DRM (this is known as the analog hole). Sony's first two attempts at releasing a patch which would remove the DRM software from users' co mputers failed.



In January 2007, EMI stopped publishing audio CDs with DRM, stating that "the costs of DRM do not measure up to the results." Following EMI, Sony BMG was the last publisher to abolish DRM completely, and audio CDs containing DRM are no longer released by the four record labels.



Internet music



Many online music stores employ DRM to restrict usage of music purchased and downloaded online. There are many options for consumers wishing to purchase digital music over the internet:



The iTunes Store, run by Apple Inc., allows users to purchase a track online for $0.99 US. The tracks purchased use Apple's FairPlay DRM system. Apple later launched iTunes Plus, which offered higher quality DRM-free tracks for a higher price. On October 17, 2007, iTunes Plus became available at the usual $0.99 price, replacing the non-Plus tracks. On January 6, 2009 Apple announce d at its Macworld Expo keynote that iTunes music would be available completely DRM free by the end of the month. Videos sold and rented through iTunes, as well as mobile software sold through the iTunes App Store for the iPhone and iPod touch, continue to use Apple's FairPlay DRM to inhibit casual copying.



Napster music store, which offers a subscription-based approach to DRM alongside permanent purchases. Users of the subscription service can download and stream an unlimited amount of music transcoded to Windows Media Audio (WMA) while subscribed to the service. But when the subscription period lapses, all of the downloaded music is unplayable until the user renews his or her subscription. Napster also charges users who wish to use the music on their portable device an additional $5 per month. In addition, Napster gives users the option of paying an additional $0.99 per track to burn it to CD or for the song to never expire. Music bought through N apster can be played on players carrying the Microsoft PlaysForSure logo (which, notably, do not include iPods or even Microsoft's own Zune). As of June 2009 Napster is giving DRM free MP3 music, which can be played on iPhones and iPods.



Wal-Mart Music Downloads, another online music download store, charges $0.94 per track for all non-sale downloads. All Wal-Mart, Music Downloads are able to be played on any Windows PlaysForSure marked product. The music does play on the SanDisk's Sansa mp3 player, for example, but must be copied to the player's internal memory. It cannot be played through the player's microSD card slot, which is a problem that many users of the mp3 player experience.



Sony operated an online music download service called "Connect" which used Sony's proprietary OpenMG DRM technology. Music downloaded from this store (usually via Sony's SonicStage software) was only playable on computers running Windows and Sony hardware (including the PSP and some Sony Ericsson phones).



Kazaa is one of a few services offering a subscription-based pricing model. However, music downloads from the Kazaa website are DRM-protected, and can only be played on computers or portable devices running Windows Media Player, and only as long as the customer remains subscribed to Kazaa.



The various services are currently not interoperable, though those that use the same DRM system (for instance the several Windows Media DRM format stores, including Napster, Kazaa and Yahoo Music) all provide songs that can be played side-by-side through the same player program. Almost all stores require client software of some sort to be downloaded, and some also need plug-ins. Several colleges and universities, such as Rensselaer Polytechnic Institute, have made arrangements with assorted Internet music suppliers to provide access (typically DRM-restricted) to music fil es for their students, to less than universal popularity, sometimes making payments from student activity fee funds. One of the problems is that the music becomes unplayable after leaving school unless the student continues to pay individually. Another is that few of these vendors are compatible with the most common portable music player, the Apple iPod. The Gowers Review of Intellectual Property (to HMG in the UK; 141 pages, 40+ specific recommendations) has taken note of the incompatibilities, and suggests (Recommendations 812) that there be explicit fair dealing exceptions to copyright allowing libraries to copy and format-shift between DRM schemes, and further allowing end users to do the same privately. If adopted, some of the acrimony may decrease.



Although DRM is prevalent for Internet music, some online music stores such as eMusic, Dogmazic, Amazon, and Beatport, do not use DRM despite encouraging users to avoid sharing music. Another onlin e retailer, Xiie.net, which sells only unsigned artists, encourages people to share the music they buy from the site, to increase exposure for the artists themselves. Major labels have begun releasing more online music without DRM. Eric Bangeman suggests in Ars Technica that this is because the record labels are "slowly beginning to realize that they can't have DRMed music and complete control over the online music market at the same time... One way to break the cycle is to sell music that is playable on any digital audio player. eMusic does exactly that, and their surprisingly extensive catalog of non-DRMed music has vaulted it into the number two online music store position behind the iTunes Store." Apple's Steve Jobs has called on the music industry to eliminate DRM in an open letter titled Thoughts on Music. Apple's iTunes store will start to sell DRM-free 256 kbit/s (up from 128 kbit/s) AAC encoded music from EMI for a premium price (this has since reverted to the stand ard price). In March 2007, Musicload.de, one of Europe's largest online music retailers, announced their position strongly against DRM. In an open letter, Musicload stated that three out of every four calls to their customer support phone service are as a result of consumer frustration with DRM.



Computer games



Computer games sometimes use DRM technologies to limit the number of systems the game can be installed on by requiring authentication with an online server. Most games with this restriction allow three or five installs, although some allow an installation to be 'recovered' when the game is uninstalled. This not only limits users who have more than three or five computers in their homes (seeing as the rights of the software developers allow them to limit the number of installations), but can also prove to be a problem if the user has to unexpectedly perform certain tasks like upgrading operating systems or reformatt ing the computer's hard drive, tasks which, depending on how the DRM is implemented, count a game's subsequent reinstall as a new installation, making the game potentially unusable after a certain period even if it is only used on a single computer.



One of the earliest prominent uses of online-based DRM technology in a AAA title was the result of Valve's decision to bind Half-Life 2 to the Steam platform. This was met with considerable protest from the gaming community and a number of legal challenges were submitted, including consumer groups. In some cases, retail houses were required to attach labels to the front of the game's cases clearly stating that an Internet connection was required to activate the game.[citation needed]



In mid-2008, the publication of Mass Effect marked the start of a wave of titles primarily making use of SecuROM and Steam for DRM and requiring authentication via an online server. The use of DRM scheme in 2008's Spore backfired and there were considerable protest, resulting in a considerable number of users seeking a pirated version instead. This backlash against SecuROM was a significant factor in Spore becoming the most pirated game in 2008.



Many mainstream publishers continued to rely on online-based DRM throughout the later half of 2008 and early 2009, including Electronic Arts, Ubisoft and Atari. Ubisoft broke with the tendency to use online DRM in late 2008 with the release of Prince of Persia as an experiment to "see how truthful people really are" regarding the claim that DRM was inciting people to use pirated copies. Although Ubisoft has not commented on the results of the 'experiment', the majority of their subsequent titles in 2009 contained no online-based DRM since the release of Prince of Persia - notable examples being Anno 1404 and James Cameron's Avatar: The Game making use of the online version of the TAGES copy protecti on system. An official patch has since been released stripping Anno 1404 of the DRM. Electronic Arts followed suit in June 2009 with The Sims 3, with subsequent EA and EA Sports titles also being devoid of online DRM.



Some most prominent cases making use of online DRM technology SecuROM include Spore, BioShock, Mass Effect and Gears Of War.



E-books



Electronic books read on a personal computer or an e-book reader typically use DRM restrictions to limit copying, printing, and sharing of e-books. E-books are usually limited to a certain number of reading devices and some e-publishers prevent any copying or printing. Some commentators believe that DRM is something that makes E-book publishing complex.



Two of the most commonly used software programs to view e-books are Adobe Reader and Microsoft Reader. Each program uses a slightly different approach to DRM. The first vers ion of Adobe Acrobat e-book Reader to have encryption technologies was version 5.05. In the later version 6.0, the technologies of the PDF reader and the e-book reader were combined, allowing it to read both DRM-restricted and unrestricted files. After opening the file, the user is able to view the rights statement, which outlines actions available for the specific document. For example, for a freely transferred PDF, printing, copying to the clipboard, and other basic functions are available to the user. However, when viewing a more highly restricted e-book, the user is unable to print the book, copy or paste selections. The level of restriction is specified by the publisher or distribution agency.



Microsoft Reader, which exclusively reads e-books in a .lit format, contains its own DRM software. In Microsoft Reader there are three different levels of access control depending on the e-book: sealed e-books, inscribed e-books and owner exclusive e-boo ks. Sealed e-books have the least amount of restriction and only prevents the document from being modified. Therefore, the reader cannot alter the content of the book to change the ending, for instance. Inscribed e-books are the next level of restriction. After purchasing and downloading the e-book, Microsoft Reader puts a digital ID tag to identify the owner of the e-book. Therefore, this discourages distribution of the e-book because it is inscribed with the owner name making it possible to trace it back to the original copy that was distributed. Other e-book software uses similar DRM schemes. For example, Palm Digital Media, now known as Ereader, links the credit card information of the purchaser to the e-book copy in order to discourage distribution of the books.



The most stringent form of security that Microsoft Reader offers is called owner exclusive e-books, which uses traditional DRM technologies. To buy the e-book the consumer must first o pen Microsoft Reader, which ensures that when the book is downloaded it becomes linked to the computer Microsoft Passport account. Thus the e-book can only be opened with the computer with which it was downloaded, preventing copying and distribution of the text.



Amazon.com has remotely deleted purchased copies of George Orwell's 1984 and Animal Farm from customer's Amazon Kindles. Commenters have widely described these actions as Orwellian, and have alluded to Big Brother from Orwell's 1984. After an apology from Amazon CEO Jeff Bezos, the Free Software Foundation has written that this is just one more example of the excessive power Amazon has to remotely censor what people read through its software, and called upon Amazon to free its e-book reader and drop DRM.



DRM and documents



Enterprise digital rights management (E-DRM or ERM) is the application of DRM technology to the control of access to corporate documents such as Microsoft Word, PDF, and AutoCAD files, emails, and intranet web pages rather than to the control of consumer media. E-DRM, now more commonly referenced as IRM (Information Rights Management), is generally intended to prevent the unauthorized use (such as industrial or corporate espionage or inadvertent release) of proprietary documents. IRM typically integrates with content management system software.



DRM has been used by organizations such as the British Library in its secure electronic delivery service to permit worldwide access to substantial numbers of rare (and in many cases unique) documents which, for legal reasons, were previously only available to authorized individuals actually visiting the Library's document centre at Boston Spa in England.[citation needed]



Watermarks



Digital watermarks are unobtrusive features of media that are added during production or distribution. Digital watermarks involve data that is arguably steganographically embedded within the audio or video data.



Watermarks can be used for different purposes that may include:



for recording the copyright owner



for recording the distributor



for recording the distribution chain



for identifying the purchaser of the music



Watermarks are not complete DRM mechanisms in their own right, but are used as part of a system for Digital Rights Management, such as helping provide prosecution evidence for purely legal avenues of rights management, rather than direct technological restriction. Some programs used to edit video and/or audio may distort, delete, or otherwise interfere with watermarks. Signal/modulator-carrier chromatography may also separate watermarks from original audio or detect them as glitches. Use of third party media players and other advanced programs render watermarking useless. Additionally, comparison of two separately obtained copies of audio using simple, home-grown algorithms can often reveal watermarks. New methods of detection are currently under investigation by both industry and non-industry researchers.



Metadata



Sometimes, metadata is included in purchased music w hich records information such as the purchaser's name, account information, or email address. This information is not embedded in the played audio or video data, like a watermark, but is kept separate, but within the file or stream.



As an example, metadata is used in media purchased from Apple's iTunes Store for DRM-free as well as DRM-restricted versions of their music or videos. This information is included as MPEG standard metadata.



Table of DRM technologies and associated devices



Name



Used In



Date of Use



Description



DRM Schemes Currently in Use



Personal computer DRM



Windows Media DRM



Many Online Video Distribution Networks



1999+



WMV DRM is designed to provide secure delivery of audio and/or video content over an IP network to a PC or other playback device in such a way that the distributor can control how that content is used.



FairPlay



The iTunes Store, iPod



2003+



Purchased music files were encoded as AAC, then encrypted with an additional format that renders the file exclusively compatible with iTunes and the iPod. On January 6 2009, Apple announced that the iTunes Store would begin offering all songs DRM-free.



Helix & Harmony



Real Networks services



2003+



A DRM system from Real Networks intended to be interoperable with other DRM schemes, particularly FairPlay. Ultimately used only by Real Networks.



Orion/EasyLicenser



Enterprise, business, networking , financial, telecom and consumer applications



2003+



Restriction for applications written in Java, .Net or C/C++ on Windows, Linux, Solaris and Mac



Excel Software



Business, educational, government and consumer applications



2006+



Protection for Mac and Windows applications, plugins, DLLs, multimedia and documents with manual and automated activation, trial and perpetual licenses, software subscriptions, floating and dynamic licenses, network floating licenses and user friendly license release, restore, suspend and automated feature delivery.



Adobe Protected Streaming



Flash Video/Audio Streaming



2006+



The Media-Streams are encrypted "on the fly" by the Flash Media Server (the protocol used is rtmpe or rtmps). I n addition the client player can be verified via "SWF-Verification", to make sure that only the official client can be used.



PlayReady



Computers, Mobile and Portable Devices



2007+



PlayReady is designed to encrypt WMA, WMV, AAC, AAC+, enhanced AAC+, and H.263 and H.264 codecs files. PlayReady is actually a new version of Windows Media DRM for Silverlight. Silverlight 2-based online content can be restricted using PlayReady and played back via the Silverlight plug-in. PlayReady is promoted by Microsoft



Portable device DRM



Janus WMA DRM



All PlaysForSure Devices



2004+



Janus is the codename for a portable version of Windows Media DRM intended portable devices.



OMA DRM



Implemented in over 550 phone models.



2004+



A DRM system invented by the Open Mobile Alliance to control copying of cell phone ring tones. Also used to control access to media files, such as video.



Storage media DRM



VHS Macrovision



Almost all VHS Video through the end of the 20th Century



1984+



When dubbing a Macrovision-encoded tape, a video stream which has passed through the recording VCR will become dark and then normal again periodically, degrading quality. The picture may also become unstable when darkest.



Content-scrambling system (CSS)



Some DVD Discs



1996+



CSS utilizes a weak, 40-bit stream cipher to actively encrypt DVD-Video.



DVD Region Code



Some DVD Discs



1996+



Many DVD-Video discs contain one or more region codes, marking those area[s] of the world in which playback is permitted. This restriction enforces artificial market segmentation.



ARccOS Protection



Some DVD Discs



1997?



Adds corrupt data sectors to the DVD, preventing computer software implementing computer standards from successfully reading the media. DVD players execute the on-disk program which skips the (corrupt) ARccOS sectors.



OpenMG



ATRAC audio devices (e.g., MiniDisc players), Memory Stick based audio players, AnyMusic distribution service



1999+



A proprietary DRM system invented and promoted by Sony.



BD+



Blu-ray Discs


2005+



A virtual machine embedded in authorized Blu-ray players that runs a security check on the playback environment to ensure that it has not been compromised. It also performs necessary descrambling of the audio/video stream on discs, allowing the content to be rendered.



DRM Schemes no Longer in Use



Extended Copy Protection



Sony and BMG CDs



2005



Also known as the 'Sony Rootkit'. Although not classified as a virus by many anti-virus software producers, it bore many virus-like and trojan-like characteristics, rendering it illegal in some places and dangerous to infected computers in all. After it became publicly known, protests and litigation resulted in withdrawal by Sony. The US litigation was settled by payment by Sony.



Laws regarding DRM



D igital rights management systems have received some international legal backing by implementation of the 1996 WIPO Copyright Treaty (WCT). Article 11 of the Treaty requires nations party to the treaties to enact laws against DRM circumvention.



The WCT has been implemented in most member states of the World Intellectual Property Organization. The American implementation is the Digital Millennium Copyright Act (DMCA), while in Europe the treaty has been implemented by the 2001 European directive on copyright, which requires member states of the European Union to implement legal protections for technological prevention measures. In 2006[update], the lower house of the French parliament adopted such legislation as part of the controversial DADVSI law, but added that protected DRM techniques should be made interoperable, a move which caused widespread controversy in the United States.



Digital Millennium Copyright Act

< br />


Main article: Digital Millennium Copyright Act



The Digital Millennium Copyright Act (DMCA) is an extension to United States copyright law passed unanimously on May 14, 1998, which criminalizes the production and dissemination of technology that allows users to circumvent technical copy-restriction methods. Under the Act, circumvention of a technological measure that effectively controls access to a work is illegal if done with the primary intent of violating the rights of copyright holders. (For a more detailed analysis of the statute, see WIPO Copyright and Performances and Phonograms Treaties Implementation Act.)



Reverse engineering of existing systems is expressly permitted under the Act under specific conditions. Under the reverse engineering safe harbor, circumvention necessary to achieve interoperability with other software is specifically authorized. See 17 U.S.C. Sec. 1201(f). Open-source softwa re to decrypt content scrambled with the Content Scrambling System and other encryption techniques presents an intractable problem with the application of the Act. Much depends on the intent of the actor. If the decryption is done for the purpose of achieving interoperability of open source operating systems with proprietary operating systems, the circumvention would be protected by Section 1201(f) the Act. Cf., Universal City Studios, Inc. v. Corley, 273 F.3d 429 (2d Cir. 2001) at notes 5 and 16. However, dissemination of such software for the purpose of violating or encouraging others to violate copyrights has been held illegal. See Universal City Studios, Inc. v. Reimerdes, 111 F. Supp. 2d 346 (S.D.N.Y. 2000).



On 22 May 2001, the European Union passed the EU Copyright Directive, an implementation of the 1996 WIPO Copyright Treaty that addressed many of the same issues as the DMCA.



The DMCA has been largely ineffective in protecting DRM systems,[citation needed] as software allowing users to circumvent DRM remains widely available. However, those who wish to preserve the DRM systems have attempted to use the Act to restrict the distribution and development of such software, as in the case of DeCSS.



Although the Act contains an exception for research, the exception is subject to vague qualifiers that do little to reassure researchers. Cf., 17 U.S.C. Sec. 1201(g). The DMCA has had an impact on cryptography, because many fear that cryptanalytic research may violate the DMCA. The arrest of Russian programmer Dmitry Sklyarov in 2001, for alleged infringement of the DMCA, was a highly publicized example of the law's use to prevent or penalize development of anti-DRM measures. Sklyarov was arrested in the United States after a presentation at DEF CON, and subsequently spent several months in jail. The DMCA has also been cited as chilling to non-criminal inclined users, such as students of cryptanalysis (including, in a well-known instance, Professor Felten and students at Princeton), and security consultants such as the Netherlands based Niels Ferguson, who has declined to publish information about vulnerabilities he discovered in an Intel secure-computing scheme because of his concern about being arrested under the DMCA when he travels to the US.



On 25 April 2007 the European Parliament supported the first directive of EU, which aims to harmonize criminal law in the member states. It adopted a first reading report on harmonizing the national measures for fighting copyright abuse. If the European Parliament and the Council approve the legislation, the submitted directive will oblige the member states to consider a crime a violation of international copyright committed with commercial purposes. The text suggests numerous measures: from fines to imprisonment, depending on the gravity of the offense.



The EP members supported the Commission motion, changing some of the texts. They excluded patent rights from the range of the directive and decided that the sanctions should apply only to offenses with commercial purposes. Copying for personal, non-commercial purposes was also excluded from the range of the directive.



International issues



In Europe, there are several ongoing dialog activities that are characterized by their consensus-building intention:



Workshop on Digital Rights Management of the World Wide Web Consortium (W3C), January 2001.



Participative preparation of the European Committee for Standardization/Information Society Standardisation System (CEN/ISSS) DRM Report, 2003 (finished).



DRM Workshops of Directorate-General for Information Society and Media (European Commission) (finished), and the work of the DRM worki ng groups (finished), as well as the work of the High Level Group on DRM (ongoing).



Consultation process of the European Commission, DG Internal Market, on the Communication COM(2004)261 by the European Commission on "Management of Copyright and Related Rights" (closed).



The INDICARE project is an ongoing dialogue on consumer acceptability of DRM solutions in Europe. It is an open and neutral platform for exchange of facts and opinions, mainly based on articles by authors from science and practice.



The AXMEDIS project is a European Commission Integrated Project of the FP6. The main goal of AXMEDIS is automating the content production, copy protection and distribution, reducing the related costs and supporting DRM at both B2B and B2C areas harmonising them.



The Gowers Review of Intellectual Property is the result of a commission by the British Government from Andrew G owers, undertaken in December 2005 and published in 2006, with recommendations regarding copyright term, exceptions, orphaned works, and copyright enforcement.



The European Community was expected to produce a recommendation on DRM in 2006, phasing out the use of levies (compensation to rights holders charged on media sales for lost revenue due to unauthorized copying) given the advances in DRM/TPM technology. However, opposition from the member states, particularly France, have now made it unlikely that the recommendation will be adopted.[citation needed]



Controversy



DRM opposition



A parody on the Home Taping Is Killing Music logo.



Many organizations, prominent individuals, and computer scientists are opposed to DRM. Two notable DRM critics are John Walker, as expressed for instance, in his article The Digital Imprimatur: How big brother an d big media can put the Internet genie back in the bottle, and Richard Stallman in his article The Right to Read and in other public statements: "DRM is an example of a malicious feature - a feature designed to hurt the user of the software, and therefore, it's something for which there can never be toleration". Professor Ross Anderson of Cambridge University heads a British organization which opposes DRM and similar efforts in the UK and elsewhere. Cory Doctorow, a prominent writer and technology blogger, spoke on the Microsoft campus criticizing the technology, the morality, and the marketing of DRM.



There have been numerous others who see DRM at a more fundamental level. TechMediums.com argues that DRM-free music allows for viral marketing, arguing that independent artists benefit from "free marketing" and can then focus on revenues from higher margin products like merchandise and concert ticket sales. This is similar to some of the ideas in Mic hael H. Goldhaber's presentation about "The Attention Economy and the Net" at a 1997 conference on the "Economics of Digital Information." (sample quote from the "Advice for the Transition" section of that presentation: "If you can't figure out how to afford it without charging, you may be doing something wrong.")



The Electronic Frontier Foundation and similar organizations such as FreeCulture.org also hold positions which are characterized as opposed to DRM.



The Foundation for a Free Information Infrastructure has criticized DRM's impact as a trade barrier from a free market perspective.



The final version of the GNU General Public License version 3, as released by the Free Software Foundation, has a provision that 'strips' DRM of its legal value, so people can break the DRM on GPL software without breaking laws like the DMCA. Also, in May 2006, the FSF launched a "Defective by Design" campaign against DRM.



Creative Commons provides licensing options encouraging the expansion of and building upon creative work without the use of DRM. In addition, the use of a Creative Commons-licensed work on a device which incorporates DRM is a breach of the Baseline Rights asserted by each license.



Bill Gates spoke about DRM at CES in 2006. According to him, DRM is not where it should be, and causes problems for legitimate consumers while trying to distinguish between legitimate and illegitimate users.



According to Steve Jobs, Apple opposes DRM music after a public letter calling its music labels to stop requiring DRM on its iTunes Store. As of January 6, 2009, the iTunes Store is DRM-free for songs. However, Apple considers DRM on video content as a separate issue and has not removed DRM from all of its video catalog.



Defective by Design member protesting DRM on May 25, 20 07.



As already noted, many DRM opponents consider "digital rights management" to be a misnomer. They argue that DRM manages rights (or access) the same way prison manages freedom and often refer to it as "digital restrictions management". Alternatively, ZDNet Executive Editor David Berlind suggests the term "Content Restriction, Annulment and Protection" or "CRAP" for short.



The Norwegian Consumer rights organization "Forbrukerrdet" complained to Apple Inc. in 2007 about the company's use of DRM in, and in conjunction with, its iPod and iTunes products. Apple was accused of restricting users' access to their music and videos in an unlawful way, and of using EULAs which conflict with Norwegian consumer legislation. The complaint was supported by consumers' ombudsmen in Sweden and Denmark, and is currently being reviewed in the EU. Similarly, the United States Federal Trade Commission is planning to hold hearings in March o f 2009 to review disclosure of DRM limitations to customers' use of media products.



The use of DRM may also be a barrier to future historians, since technologies designed to permit data to be read only on particular machines, or with particular keys, or for certain periods, may well make future data recovery impossible see Digital Revolution. This argument connects the issue of DRM with that of asset management and archive technology.[citation needed]



DRM opponents argue that the presence of DRM violates existing private property rights and restricts a range of heretofore normal and legal user activities. A DRM component would control a device a user owns (such as a Digital audio player) by restricting how it may act with regards to certain content, overriding some of the user's wishes (for example, preventing the user from burning a copyrighted song to CD as part of a compilation or a review). An example of this effect m ay be seen in Microsoft's Windows Vista operating system in which content is disabled or degraded depending on the DRM scheme's evaluation of whether the hardware and its use are 'secure'. All forms of DRM depend on the DRM enabled device (e.g., computer, DVD player, TV) imposing restrictions that (at least by intent) cannot be disabled or modified by the user. Key issues around digital rights management such the right to make personal copies, provisions for persons to lend copies to friends, provisions for service discontinuance, hardware agnosticism, contracts for public libraries, and customers protection against one-side amendments of the contract by the publisher have not been fully addressed.[citation needed] It has also been pointed out that it is entirely unclear whether owners of content with DRM are legally permitted to pass on their property as inheritance to another person.



Tools like FairUse4WM have been created to strip Windows Media of DRM restrictions.



Valve Corporation President Gabe Newell also stated "most DRM strategies are just dumb" because they only decrease the value of a game in the consumer's eyes. Newell's suggests pairing DRM with "[creating] greater value for customers through service value", and stopped short of repudiating Valve's DRM system, known as Steam. However, Mr. Newell's anti-DRM rhetoric flies in the face of Steam's own copy-protection strategy, which is actually a form of DRM.



"DRM-Free"



Due to the strong opposition that exists to DRM, many companies and artists have begun advertising their products as "DRM-Free".



Most notably, Apple began selling "DRM-Free" music through their iTunes store in April 2007. It was later revealed that the DRM-Free iTunes files were still embedded with each user's account information, a technique called Digital watermarking generally not re garded as DRM. In January 2009, iTunes began marketing all of their songs as "DRM-Free", however iTunes continues to use DRM on movies, TV shows, ringtones, and audiobooks.



Impossible task



The famous cryptographer and security guru Bruce Schneier has written about the futility of digital copy prevention and says it's an impossible task. He says "What the entertainment industry is trying to do is to use technology to contradict that natural law. They want a practical way to make copying hard enough to save their existing business. But they are doomed to fail." He has also described trying to make digital files uncopyable as being like "trying to make water not wet".



Both the Association for Computing Machinery and the Institute of Electrical and Electronics Engineers have historically opposed DRM, even going so far as to name AACS as a technology "most likely to fail" in an issue of IEEE Spectru m.



Shortcomings



Methods to bypass DRM



There are many methods to bypass DRM control on audio and video content.



One simple method to bypass DRM on audio files is to burn the content to an audio CD and then rip it into DRM-free files. This is only possible when the software that plays these DRM-restricted audio files allows CD-burning. Some software products simplify and automate this burn-rip process by allowing the user to burn music to a CD-RW disc or to a Virtual CD-R drive, then automatically ripping and encoding the music, and automatically repeating this process until all selected music has been converted, rather than forcing the user to do this one CD (7280 minutes worth of music) at a time.



Many software programs have been developed that intercept the data stream as it is decrypted out of the DRM-restricted file, and then use this da ta to construct a DRM-free file. These programs require a decryption key. Programs that do this for DVDs, HD DVDs, and Blu-ray Discs include universal decryption keys in the software itself. Programs that do this for TiVo ToGo recordings, iTunes audio, and PlaysForSure songs, however, rely on the user's own key that is, they can only process content that the user has legally acquired under his or her own account.



Another method is to use software to record the signals being sent through the audio or video cards, or to plug analog recording devices into the analog outputs of the media player. These techniques utilize the so-called "analog hole" (see below).



Analog hole



Main article: Analog hole



All forms of DRM for audio and visual material (excluding interactive materials, e.g. videogames) are subject to the analog hole, namely that in order for a viewer to play the m aterial, the digital signal must be turned into an analog signal containing light and/or sound for the viewer, and so available to be copied as no DRM is capable of controlling content in this form. In other words, a user could play a purchased audio file while using a separate program to record the sound back into the computer into a DRM-free file format.



All DRM to date can therefore be bypassed by recording this signal and digitally storing and distributing it in a non DRM limited form, by anyone who has the technical means of recording the analog stream. However the conversion from digital to analog and back is likely to force a loss of quality, particularly when using lossy digital formats. HDCP is an attempt to restrict the analog hole, although it is largely ineffective.



Asus released a soundcard which features a function called "Analog Loopback Transformation" to bypass the restrictions of DRM. This feature allows the user to record DRM-restricted audio via the soundcard's built-in analog I/O connection.



DRM on general computing platforms



Many of the DRM systems in use are designed to work on general purpose computing hardware, such as desktop PCs apparently because this equipment is felt to be a major contributor to revenue loss from disallowed copying. Large commercial copyright infringers ("pirates") avoid consumer equipment, so losses from such infringers will not be covered by such provisions.



It has been hypothesized that such schemes, especially software based ones, can never be wholly secure since the software must include all the information necessary to decrypt the content, such as the decryption keys. An attacker will be able to extract this information, directly decrypt and copy the content, which bypasses the restrictions imposed by a DRM system.



DRM on purpose-b uilt hardware



Many DRM schemes use encrypted media which requires purpose-built hardware to hear or see the content. This appears to ensure that only licensed users (those with the hardware) can access the content. It additionally tries to protect a secret decryption key from the users of the system.



While this in principle can work, it is extremely difficult to build the hardware to protect the secret key against a sufficiently determined adversary. Many such systems have failed in the field. Once the secret key is known, building a version of the hardware that performs no checks is often relatively straightforward. In addition user verification provisions are frequently subject to attack, pirate decryption being among the most frequented ones.



A common real-world example can be found in commercial direct broadcast satellite television systems such as DirecTV. The company uses tamper-resistant smart cards to store decryption keys so that they are hidden from the user and the satellite receiver. However, the system has been compromised in the past, and DirecTV has been forced to roll out periodic updates and replacements for its smart cards.



Watermarks



Watermarks can be removed, although degradation of video or audio can occur. In particular, lossy compression methods only retain perceptible features of an image, and if the watermarks are invisible, they are typically removed by compression systems as a side-effect.[citation needed]



Mass piracy failure



Mass piracy of hard copies does not necessarily need DRM to be decrypted or removed, as it can be achieved by bit-perfect copying of a legally obtained medium without accessing the decrypted content. Additionally, still-encrypted disk images can be distributed over the Internet and played on legitimately lice nsed players. Other copy protection methods, such as specific data layout on the medium, perform better in this area.[citation needed]



Obsolescence



When standards and formats change, it may be difficult to transfer DRM-restricted content to new media. Additionally, any system that requires contact with an authentication server is vulnerable to that server becoming unavailable, as happened in 2007 when videos purchased from Major League Baseball (mlb.com) prior to 2006 became unplayable due to a change to the servers that validate the licences.



Microsoft Zune - When Microsoft introduced their Zune media player in 2006, it did not support content that uses Microsoft's own PlaysForSure DRM scheme they had previously been selling. The EFF calls this "a raw deal".



MSN Music - In April 2008, Microsoft sent an email to former customers of the now-defunct MSN Music store: "As of August 31, 2008, we will no longer be able to support the retrieval of license keys for the songs you purchased from MSN Music or the authorization of additional computers. You will need to obtain a license key for each of your songs downloaded from MSN Music on any new computer, and you must do so before August 31, 2008. If you attempt to transfer your songs to additional computers after August 31, 2008, those songs will not successfully play."



However, to avoid a public relations disaster, Microsoft re-issued MSN Music shutdown statement on June 19th and allowed the users to use their licenses until the end of 2011: "After careful consideration, Microsoft has decided to continue to support the authorization of new computers and devices and delivery of new license keys for MSN Music customers through at least the end of 2011, after which we will evaluate how much this functionality is still being used and what steps should be taken next to sup port our customers. This means you will continue to be able to listen to your purchased music and transfer your music to new PCs and devices beyond the previously announced August 31, 2008 date."



Yahoo! Music Store - On July 23, 2008, the Yahoo! Music Store emailed its customers to tell them it will be shutting down effective September 30, 2008 and the DRM license key servers will be taken offline.



Walmart - In August 2007, Walmart's online music division started offering (DRM-free) MP3s as an option. Starting in February 2008, they made all sales DRM-free. On September 26, 2008, the Walmart Music Team notified its customers via email they would will be shutting down their DRM servers October 9, 2008 and any DRM-encumbered music acquired from them will no longer be accessible unless ripped to a non-DRM format before that date.



After bad press and negative reaction from customers, on October 9, 2 008, Walmart decided not to take its DRM servers offline.



Fictionwise / Overdrive - In January 2009, OverDrive informed Fictionwise that they would no longer be providing downloads for purchasers of e-books through Fictionwise as of 31 January 2009. No reason was provided to Fictionwise as to why they were being shut down. This prevents previous purchasers from being able to renew their books on new devices. Fictionwise is working to provide replacement ebooks for its customers in alternative, non-DRM formats, but does not have the rights to provide all of the books in different formats.



Ads for Adobe PDF - Also in January 2009, Adobe Systems announced that as of March 2009 they would no longer operate the servers that served ads to their PDF reader. Depending on the restriction settings used when PDF documents were created, they may no longer be readable.



Historical note



A very early implementation of DRM was the Software Service System (SSS) devised by the Japanese engineer Ryoichi Mori in 1983 and subsequently refined under the name superdistribution. The SSS was based on encryption, with specialized hardware that controlled decryption and also enabled payments to be sent to the copyright holder. The underlying principle of the SSS and subsequently of superdistribution was that the distribution of encrypted digital products should be completely unrestricted and that users of those products would not just be permitted to redistribute them but would actually be encouraged to do so.



See also



Computer Science portal



Related concepts



Compliance and Robustness



Copyleft



Copyright



Cryptography



Data room



Hardware restrictions



ODRL



Privacy enhancing technologies



Product activation



Smart contracts



Smart Cow Problem



Street Performer Protocol



Superdistribution



Tivoization



Trusted Computing



Voluntary Collective Licensing



XrML



Organizations



European Information, Communications and Consumer Electronics Technology Industry Associations



Trusted Computing Group



Motion Picture Association of America



Recording Industry Association of America



Electronic Frontier Foundation



Open Rights Group



Open Mobile Alliance



Defective by Design, a campaign of the Free Software Foundation



Pirate Party, a Swedish political party which is a proponent of free culture and free knowledge



Free Software Foundation Europe



Secure Digital Music Initiative



Open Entertainment Alliance



References



^ "Images and the Internet". http://www.artistscope.com/protection.asp.



^ Christopher Levy (February 3, 2003). "Making Money with Streaming Media". streamingmedia.com. http://www.streamingmedia.com/r/printerfriendly.asp?id=8306. Retrieved 2006-08-28.



^ "Digital Restrictions Management and Treacherous Computing". http://www.fsf.org/campaigns/drm.html. Retrieved 2006-08-04.



^ "FairPlay: Another Anti-competitive Use of DRM ". http://www.eff.org/deeplinks/archives/001557.php. Retrieved 2006-08-01.



^ a b c Cory Doctorow (June 17, 2004). "Microsoft Research DRM Talk" (pdf). craphound.com. http://www.changethis.com/4.DRM. Retrieved 2007-08-17. ""At the end of the day, all DRM systems share a common vulnerability: they provide their attackers with ciphertext, the cipher and the key. At this point,the secret isn't a secret anymore.""



^ Bangeman, Eric (2006-10-28). "TiVo tightens the DRM vise". http://arstechnica.com/news.ars/post/20041028-4358.html. Retrieved 2006-08-11.



^ Xeni Jardin (2006-12-28). "Report: HD-DVD copy protection defeated". BoingBoing. http://www.boingboing.net/2006/12/28/report-hddvd-copy-pr.html. Retrieved 2008-01-01.



^ Cory Doctorow (2007-05-30). "New AACS processing key leaks onto the net". BoingBoing. http://www.boingboing.net/2007/05/30/new-aacs-processing-.html. Retriev ed 2008-01-01.



^ "Who Controls Your Television?". Electronic Frontier Foundation. http://w2.eff.org/IP/DVB/dvb_briefing_paper.php. Retrieved 2008-01-01.



^ Lewis, Rita (January 8, 2008). "What is DRM and Why Should I Care?". Firefox News. http://firefox.org/news/articles/1045/1/What-is-DRM-and-why-should-I-care/Page1.html. Retrieved July 10 2008.



^ McMillan, Robert (May 23, 2006). Article "Settlement Ends Sony Rootkit Case". PC World. http://www.pcworld.com/article/id,125838-page,1-c,unresolvedtechstandards/article.html Article. Retrieved April 8, 2007.



^ Marechal, Sander (January 9, 2007). "DRM on audio CDs abolished". http://lxer.com/module/newswire/view/78008/index.html.



^ Holahan, Catherine (January 4, 2008). "Sony BMG Plans to Drop DRM". http://www.businessweek.com/technology/content/jan2008/tc2008013_398775.htm.



^ "iTunes Plus DRM-free tracks expanding, dropping to 99 cents". Apple News from ARS Technica. 2007-10-16. http://arstechnica.com/journals/apple.ars/2007/10/15/itunes-plus-drm-free-tracks-expanding-dropping-to-99-cents. Retrieved 2007-10-16.



^ Nick Timeraos (July 6, 2006). "Free, Legal and Ignored". WSJ.com (Wall Street Journal). http://online.wsj.com/public/article/SB115214899486099107-vuoIhGUthiYcFwsQK0DjegSRPwQ_20070706.html. Retrieved 2006-11-27.



^ Eric Bangeman (December 6, 2006). "Testing DRM-free waters: EMI selling a few MP3s through Yahoo Music". Ars Technica. http://arstechnica.com/news.ars/post/20061206-8368.html.



^ Steve Jobs. "Thoughts on Music". http://www.apple.com/hotnews/thoughtsonmusic/.



^ Ken Fisher (March 18, 2007). "Musicload: 75% of customer service problems caused by DRM". Ars Technica. http://arstechnica.com/news.ars/post/20070318-75-percent-c ustomer-problems-caused-by-drm.html. Retrieved 2007-03-20.



^ Ernesto (September 13, 2008). "Spore: Most Pirated Game Ever Thanks to DRM". TorrentFreak. http://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/. Retrieved 2008-12-06.



^ Andy Greenberg; Mary Jane Irwin (2008-09-12). "Spore's Piracy Problem". Forbes. http://www.forbes.com/technology/2008/09/12/spore-drm-piracy-tech-security-cx_ag_mji_0912spore.html. Retrieved 2008-12-06.



^ http://arstechnica.com/gaming/news/2008/12/pc-prince-of-persia-contains-no-drm-its-a-trap.ars



^ http://www.1up.com/do/newsStory?cId=3173495



^ TinHat (June 2006). "eBooks and Digital Rights Management (DRM), for ePublishers". tinhat.com. http://www.tinhat.com/ebooks_epublishing/epublishers_drm.html. Retrieved 2008-05-28.



^ a b c d e f Karen Coyle (November 19, 2003). " The Technology of Rights: Digital Rights Management" (PDF). http://www.kcoyle.net/drm_basics.pdf. Retrieved 2008-05-26.



^ Ed Foster (February 19, 2004). "E-Books and DRM". Info World. http://www.gripe2ed.com/scoop/story/2004/2/19/0515/77045=. Retrieved 2008-05-26.



^ Jon Noring (2004). "The Perils of DRM Overkill for Large Publishers". http://www.teleread.org/publishersdrm.htm. Retrieved 2008-05-26.



^ "Amazon Erases Orwell Books From Kindle Devices". New York Times. 2009-07-18. http://www.nytimes.com/2009/07/18/technology/companies/18amazon.html.



^ David Pogue (2009-07-17). "Some E-Books Are More Equal Than Others". New York Times. http://pogue.blogs.nytimes.com/2009/07/17/some-e-books-are-more-equal-than-others/.



^ "Why Amazon went Big Brother on some Kindle e-books". arstechnica.com. July 17, 2009. http://arstechnica.com/tech-policy/news/200 9/07/amazon-sold-pirated-books-raided-some-kindles.ars.



^ Pete Cashmore (July 17th, 2009). "Big Brother: Amazon Remotely Deletes 1984 From Kindles". http://mashable.com/2009/07/17/amazon-kindle-1984/.



^ Mark Frauenfelder (July 17, 2009). "Amazon zaps purchased copies of Orwell's 1984 and Animal Farm from Kindles". http://boingboing.net/2009/07/17/amazon-zaps-purchase.html.



^ Ina Fried (July 17, 2009). "Amazon recalls (and embodies) Orwell's '1984'". http://news.cnet.com/8301-13860_3-10289983-56.html.



^ Free Software Foundation (July 23, 2009). "Amazon's CEO Jeff Bezos apologizes for Kindle ebook deletion. Free Software Foundation cal
0

Sunday, 30 October 2011

IOS 5 - Apple's Latest Offering


At this year's San Francisco's WWDC, Apple CEO Steve Jobs announced iOS 5 for the company's handheld devices. The new operating system will ship this spring (fall for Northern Hemisphere) on the iPhone 3GS and iPhone 4, the iPad 1 and 2, and iPod Touch 3rd and 4th generation.

iCloud

The biggest news at the conference, Apple's cloud computing service will let users back up and share files with a wide range of devices. Several applications including Calendar, Mail and Contacts will have iCloud functionality right out of the gate, automatically synchronizing data between devices. Users will get 5GB of free storage, and purchased items like books and iTunes music will not count to that limit.

However, users who want to store songs that weren't bought off of iTunes will need to purchase iTunes Match. This service costs $24.99 per year. However, it isn't simply a license fee: The service will automatically scan the music library and replace stored songs with higher bit rate versions from iTunes for no additional charge.

The service is part of iOS 5 and will reach Apple computers with the upcoming OS X Lion to be released in July. CNet has more details on the desktop version and integration here.

Notification Center

This customizable news feed can show everything

from stock prices to friend requests. It can be accessed in lock mode, much like the date and time display in iOS 4.

Wi-Fi iTunes Sync

You no longer need to plug your iPhone, iPod, or iPad into the computer to sync your music, photo's, videos & Apps. Wi-Fi Sync will do this automatically.

iMessage

This is an instant messaging app similar to Blackberry Messenger. iMessage has group messaging capability as well as video, photo and location sharing. However, it only communicates with other iOS devices.

Newsstand

Think iBooks, but for periodicals. This new app lets users subscribe to periodicals, which are then downloaded in the background automatically when a new issue is released.

GPS-based To-Do Lists

New to-do lists can now be location-based as well as time-based. For example, you could tag a message to get milk with the location of a local grocery store, so the next time you go there you get a reminder.

Twitter Integration

Safari, Photos, Camera and YouTube can work directly with Twitter for updates from those applications. Contacts can also link entries directly to Twitter handles.

Safari Reader

Tabbed browsing and "reader" mode are finally reaching the mobile version of the browser. Reader strips web content down to an RSS-like page, free of ads, but not pictures.

Camera Improvements

The camera can be accessed immediately from the lock screen, with the Volume Up button acting as the shutter. Pinch to zoom replaces the zoom scroll bar, and basic tools like red eye removal and color correction are available immediately after taking a photo. iCloud can also be set up to automatically upload photos to a desktop or laptop for easier editing.

Direct Updates

iOS devices can now update without having to be plugged into a computer. OS updates will be limited to new data instead of requiring a download of the entire system each time there is a minor update.


0

Saturday, 29 October 2011

I-Phone 5 gossip roundup


In a big change from the previous three events, Apple's 2011 Worldwide Developers Conference didn't reveal new iPhone hardware. Sure, attendees got details of iOS 5 at the June 6 keynote address, but true iPhone fans also left the session without any hint of what a new handset might offer or when it would arrive.

With Apple devices in particular, the rumor mill tends to kick into high gear in the absence of any official announcement. And that's certainly been the case with the iPhone 5. The first gossip started to trickle in even as the iPhone 4 went on sale last year, but as summer has droned on that trickle has become a flood. Some of the rumors contradict each otherone camp suggests a minor update with an iPhone 4S, while another predicts a big update with an iPhone 5but disagreement, after all, often is what the rumor mill is all about. And since conflicting information can be hard to track, we offer this handy timeline of iPhone 5 rumors so far in 2011. W e'll add to it as we go along, and please let us know if we've left any juicy tidbits out.

August 12
iPhone 5 mockups
Apple news and rumor site MacRumors commissioned CiccareseDesign to create mockups of the iPhone 5 based on the original leaked case designs. The renderings show a sleek handset with a 4-inch display and elongated Home button.

Apple prepping iPhone reveal for September 7 event?
According to Japanese Web site Kodawarisan, Apple is planning a media event for September 7 where it will unveil its new iPod lineup and perhaps the iPhone 5. But before you clear all appointments for September 7, another report by AppleNApps says the company will hold a separate event for the occasion, where Apple will not only introduce the iPhone 5 but also a cloud-based iPhone.

August 4
China Telecom to get two new iPhones?
A report by China-based Sohu.com says Apple and China Telecom have reached a "preliminary a greement" to start selling the iPhone before the end of October. And it's not just any iPhone, it's rumored to be the iPhone 5 alongside a "simplified" iPhone 4.

August 3
10 million handsets in September
Taiwian's DigiTimes says that Pegatron will produce 10 million iPhone 5 units. According to an unnamed source, the handsets will ship to Apple in September, which would pave the way for a release any time after that.

August 2
iPhone 5 out for testing
The Guardian (U.K.) reports that wireless carriers have received highly secure boxes containing iPhone 5s that the operators are using to test network compatibility.

August 1
No vacations for you
Gizmodo cites an e-mail allegedly from an AT&T employee, which says that the carrier is denying any vacations requested during the last two weeks of September "due to an event blackout." According to the employee, the only other times vacations were denied in the past were during iPhone release periods.

Or maybe in October
Going the other direction, a story on AllThingsD quotes a source "with knowledge of the plans" who says, "I don't know why AT&T's calling for all hands on deck those weeks, but it's not for an iPhone launch." Instead, the source says that the next iPhone will come in October.

July 28
A white iPhone 4S
In a rather convoluted tale, MacRumors highlighted a forum post from Vietnamese site Tinhte that claims to have a new version of the iPhone 4. Differences between the new version and the current handset are few, but Tinhte says it's a bit faster, it weighs less, and it has a plastic shell instead of glass.

4 million iPhones in September
China Times reports that Apple will produce 4 million new iPhones for release in the second week of September.

July 27
A new case for a new design
U.K. blog Mobile Fun receives new iPhone c ase designs from two manufacturers. They point to a major redesign that includes a larger screen and home button, and a curved back.

July 26
AT&T and Apple get to work
MacRumors reports that Apple is bringing back former employees to work part-time between August 15 and September 15. Though that time period coincides with the back-to-school season, it also falls within the long-rumored early September iPhone release window. Also, according to Boy Genius Report, AT&T is preparing its employees for more foot traffic at its stores in September. A source told the blog that the carrier has asked its managers and employees to finish any current training as soon as possible.

Related links
? 8 great iOS 5 tips
? How to keep your Web browsing private on iOS 5
? iPhone 5: 20 most-wanted features

July 13
Now hiring for an August iPhone After some clever detective work, CNET UK finds a job posting repeated throughout the United Kingdom that asks for "Apple iPhone Sales Specialists" to work in Apple retail stores. The temporary positions would last from mid-August through the end of October and would be for what the recruiter describes as "an exciting project."

July 6
Suppliers get their orders
Anonymous sources tell The Wall Street Journal that Apple has asked suppliers to build 25 million units of its next iPhone by August for a third-quarter launch.

July 5
15 million in September
DigiTimes reports that Apple has placed an order for 15 million iPhone 5s for a September release.

July 1
Both an iPhone 4 and an iPad 3
DigiTimes says that suppliers are gearing up to help Apple produce millions of units of both an iPhone 5 and an iPad 3 for an October release.

June 29
A modest update
BMO Capital analyst Keith Bach man claims in a note to investors that Apple will introduce just an iPhone 4S model in September. The iPhone 4S would include only modest feature upgrades and the design would be unchanged.

June 27
Two new iPhones to come
Deutsche Bank analyst Chris Whitmore predicts that Apple will introduce two iPhones later this year. The first will be a full next-generation handset (most likely an iPhone 5), while the second will be a revamped iPhone 4 (probably called an iPhone 4S) that Apple will target to customers on prepaid cell phone plans.

A third-quarter release
Morgan Stanley analyst Katy Huberty said that Apple will start "aggressively" making the next iPhone in August and launch the handset late in the third quarter of this year. Huberty made the remarks after a trip to Taiwan where she presumably met with Apple suppliers.

June 24
A brighter flash
DigiTimes says the iPhone 5 will have a dual-LED flash.

June 22
Again, in September
Bloomberg reports that the new iPhone will have a faster A5 processor, an 8-megapixel camera, and support for iOS 5. The new handset will sport a design similar to the iPhone 4s and will be released in September to coincide with iOS 5s debut. On a related note, Bloomberg's source also repeats a rumor that Apple is developing a cheaper iPhone for developing countries.

June 21
An iPhone 5 in full September
The Boy Genius Report predicts that Apple will announce the fully revamped iPhone 5 in early August with a release date later in the month. If true, that timing would bend from tradition, given that Apple usually holds an iPod-themed event in September.

A tear drop' design
Photos of a brand-new tapered or "tear drop" design also resurface that day.

May 23
A curved display
DigiTimes suggests that the iPhone 5 will have a curved glass screen like the Samsung Nexu s S' "Contour" design. DigiTimes also says that Apple has bought 200 or 300 glass-cutting machines to be used by glassmakers.

May 19
A global iPhone for Verizon
While speaking at the Reuters Global Technology Summit, Verizon Chief Financial Officer Fran Shammo says that Big Red will carry the next iPhone and that it will "operate in as many countries as AT&T's global iPhone." Shammo's comments also suggest that the device won't have LTE.

May 18
An iPhone 4S
DigiTimes chimes in on the iPhone 4S side with a report that Apple will release an upgraded, but not redesigned, handset in September.

May 13
Small changes, but on all carriers
Jefferies & Co. analyst Peter Misek says the next iPhone will show only incremental changes and will lack support for 4G LTE networks. Besides a few cosmetic tweaks, he predicts better cameras, an A5 dual-core processor, and support for HSPA+ networks. Though he says the new device could land at all four major U.S. carriers beginning in September, Misek likens the upgrade to what we saw from the iPhone 3G to the 3GS.

April 19
A5 processor and a bigger camera
Concord Securities analyst Ming-Chi Kuo predicts that the device will get an A5 processor and a much-improved 8-megapixel rear camera and that it will be released in October or November.

A September release
Reuters follows a different track with a report that Apple will begin production of the phone in July for a September release.

April 13
Suppliers still in the dark
DigiTimes writes that part suppliers in Taiwan still don't know Apple's needs for the handset. What's more, the outlet also says that production of iPhone 4 displays is still going strong.

April 11
Trouble with suppliers
AppleInsider quotes an Avian Securities note to investors, which suggests that production will start in Sep tember. According to the note, the latest information is "consistent with other findings the organization has heard in recent months." What's more, another rumor mentions that Apple is taking its time finding enough parts suppliers.

April 7
A bigger display, part four
A new Apple patent application depicts a screen that's built into the area surrounding the traditional touch screen. This could free up space on the main display, and open up new directions for developers.

March 28
An October release
A Japanese blog reports that because Apple is behind schedule on securing parts, the iPhone 5 launch could be pushed to October. The blog also says the company is deciding whether to change the back of the iPhone from glass to metal.

March 22
NFC, larger display, and a new antenna
China Times claims the iPhone 5 will have a slightly larger screen, a Near Field Communications (NFC) chip, an A5 processor, and a tweaked antenna design to address attenuation. The release date is only set as "later this year."

NFC confirmed
The same day, The New York Times confirms that future iPhones will have an NFC chip.

March 14
No NFC
The Independent says that NFC won't make it into the new phone. Instead, the newspaper says, Apple plans to introduce its own mobile payment system next year.

March 11
A bigger display, part three
Reseller iDealsChina posts a "mold engineering" drawing that vendors use to develop iPhone accessories. The drawing shows a handset with an iPhone 4-like design but with a larger display.

March 9
A5 processor, part two
In a deep dive of the new iOS 4.3 code, Apple developers found signs that Apple may add an A5 dual-core processor in the next iPhone version. That would put the handset on par with the iPad 2s processing power.

March 7
Looking like the iPad
Design is the focus of this rumor, which suggests that Apple will ditch the glass backing on the iPhone 4 for a metal backing, revamp the antenna, and add tapered ends. The end result will be something like the iPad.

February 28
A bigger display, part two
iDealsChina posts a photo of an iPhone 5 front bezel that shows a larger display.

February 15
A5 processor
The A5 chip rumor is raised again when DigiTimes reports that Apple is outsourcing the production of the processor, which will be based on the ARM Cortex A9 design.

February 14
A bigger display
Speculation builds that the new handset will offer a 4-inch, "edge-to-edge" display. The reports suggest that the move would be a direct response to the display design of many Android devices.

Slide-out keyboard
We also hear that the iPhone 5 could offer a slide-out keyboard or that it could just offer longer battery life and a better camera.

January 14
No home button
An anonymous Apple source told the Boy Genius Report that both the iPad 2 and the next-generation iPhone would lose their home buttons in favor of gesture-based commands that would be part of iOS 4.3.

iPhone 5 gossip roundup

In a big commute from the preceding threesome events, Apple's 2011 Worldwide Developers Discussion didn't discover new iPhone instrumentality. Careful, attendees got info of iOS 5 at the June 6 keynote accost, but apodeictic iPhone fans also leftmost the session without any impart of what a new telephone strength furnish or when it would arrive.

With Apple devices in primary, the hearsay move tends to beef into drunk mechanism in the absence of any lawyer declaration. And that's certainly been the showcase with the iPhone 5. The opening rumour monger started to flowing in justified as the iPhone 4 went on occasion measure assemblage, but as season has droned on that filter has get a pot. Whatsoever of the rumors contradict apiece other--one reside suggests a limited update with an iPhone 4S, patch other predicts a big update with an iPhone 5--but dissonance, after all, offtimes is what the hearsay plant is all almost, we substance this accessible timeline of iP hone 5 rumors so far in 2011. We'll add to it as we go along, and gratify let us eff if we've port any juicy tidbits out.

Read more: http://share2aware.blogspot.com/2011/08/iphone-5-gossip-roundup.html#ixzz1VzFwg1Ct


0

Friday, 28 October 2011

Social networking Web browser RockMelt expanded its reach to the iPhone today


Social networking Web browserRockMelt expanded its reach to theiPhone today, debuting a browser that synchronizes the desktop versions' features to your iPhone. These include the new Read Later option for saving URLs to be read in the future, as well as RockMelt's full Twitter and Facebook management tools.

This means that in addition to Twitter and Facebook basics, such as retweeting and wall posting, you can add photos, geotag, and open links on the fly. This last feature is unique to RockMelt laptop batteries for iPhone. When you tap an update from a friend on either service that contains a link, the text of the update will appear at the top of the iPhone and the URL will render below it.

Some features that are in the desktop version have not been ported to the iPhone one. There's no tabbed browsing, nor is there a private browsing option.

When demonstrated last week at CNET's San Francisco offices by RockMelt CEO Eric Vishria, the feature appeared smooth and was striking for cutting out the extra step of having to tap the URL to see it. However, the process also potentially opens up security risks with shortened URLs that haven't been verified. Vishria said that there will be a feature in the first update to the iPhone app that will allow users to expand URLs on the fly. The update is expected about a week after the app's initial release, which is itself expected within a few days. Visria cautioned that he had yet to receive a specific date and time for the launch Hp hstnn-ib33 Batteryfrom Apple.

Vishria added that RockMelt is seeing interesting behavior among its users, which he counted in the hundreds of thousands. He noted that 65 percent of RockMelt users check two or more RSS feeds, and that 41 percent of its users are high school and college students around the world. That means that a majority of RockMelt users are invested in a technology that, Vishria said, many average browser users would be hard-pressed to define. "The feedback is clear that many do not know what RSS is, just what it does."

RockMelt expects to release a version soon that's optimized for theiPad, and is currently "looking at" an Android IBM thinkpad r60 battery version.

Read More:http://bestlaptopbattery.co.uk/battery-wiki/


0

Thursday, 27 October 2011

Universal Mobile Telecommunications System


Features
UMTS, using W-CDMA, supports maximum theoretical data transfer rates of 21 Mbit/s (with HSDPA), although at the moment users in deployed networks can expect a transfer rate of up to 384 kbit/s for R99 handsets, and 7.2 Mbit/s for HSDPA handsets in the downlink connection. This is still much greater than the 9.6 kbit/s of a single GSM error-corrected circuit switched data channel or multiple 9.6 kbit/s channels in HSCSD (14.4 kbit/s for CDMAOne), andn competition to other network technologies such as CDMA2000, PHS or WLANffers access to the World Wide Web and other data services on mobile devices.
Precursors to 3G are 2G mobile telephony systems, such as GSM, IS-95, PDC, CDMA PHS and other 2G technologies deployed in different countries. In the case of GSM, there is an evolution path from 2G, to GPRS, also known as 2.5G. GPRS supports a much better data rate (up to a theoretical maximum of 140.8 kbit/s, though typical rates are closer to 56 kbit/s) and is packet switched rather than connection oriented (circuit switched). It is deployed in many places where GSM is used. E-GPRS, or EDGE, is a further evolution of GPRS and is based on more modern coding schemes. With EDGE the actual packet data rates can reach around 180 kbit/s (effective). EDGE systems are often referred as "2.75G Systems".
Since 2006, UMTS networks in many countries have been or are in the process of being upgraded with High Speed Downlink Packet Access (HSDPA), sometimes known as 3.5G. Currently, HSDPA enables downlink transfer speeds of up to 21 Mbit/s. Work is also progressing on improving the uplink transfer speed with the High-Speed Uplink Packet Access (HSUPA). Longer term, the 3GPP Long Term Evolution project plans to move UMTS to 4G speeds of 100 Mbit/s down and 50 Mbit/s up, using a next generation air interface technology based upon Orthogonal frequency-division multiplexing.
The first national consumer UMTS networks launched in 2002 with a heavy emphasis on telco-provided mobile applications such as mobile TV and video calling. The high data speeds of UMTS are now most often utilised for Internet access: experience in Japan and elsewhere has shown that user demand for video calls is not high, and telco-provided audio/video content has declined in popularity in favour of high-speed access to the World Wide Web - either directly on a handset or connected to a computer via Wi-Fi, Bluetooth, Infrared or USB.
Technology
UMTS combines three different air interfaces, GSM's Mobile Application Part (MAP) core, and the GSM family of speech codecs.
Air interfaces
UMTS provides several different terrestrial air interfaces, called UMTS Terrestrial Radio Access (UTRA). All air interface options are part of ITU's IMT-2000. In the currently most popular variant for cellular mobile telephones, W-CDMA (IMT Direct Spread) is used.
Please note that the terms W-CDMA, TD-CDMA and TD-SCDMA are misleading. While they suggest covering just a channel access method (namely a variant of CDMA), they are actually the common names for the whole air interface standards.
Non-terrestrial radio access networks are currently under research.
W-CDMA (UTRA-FDD)
Main article: W-CDMA (UMTS)
UMTS transmitter on the roof of a building
W-CDMA uses the DS-CDMA channel access method with a pair of 5MHz channels. In contrast, the competing CDMA2000 system uses one or more arbitrary 1.25MHz channels for each direction of communication. W-CDMA systems are widely criticized for their large spectrum usage, which has delayed deployment in countries that acted relatively slowly in allocating new frequencies specifically for 3G services (such as the United States).
The specific frequency bands originally defined by the UMTS standard are 18852025MHz for the mobile-to-base (uplink) and 21102200MHz for the base-to-mobile (downlink). In the US, 17101755MHz and 21102155MHz will be used instead, as the 1900MHz band was already utilized. While UMTS2100 is the most widely-deployed UMTS band, some countries' UMTS operators use the 850MHz and/or 1900MHz bands (independently, meaning uplink and downlink are within the same band), notably in the US by AT&T Mobility, New Zealand by Telecom New Zealand on the XT Mobile Network and in Australia by Telstra on the Next G network.
W-CDMA is a part of IMT-2000 as IMT Direct Spread.
UTRA-TDD HCR
Main article: UTRA-TDD HCR
UMTS-TDD's air interfaces that use the TD-CDMA channel access technique are standardized as UTRA-TDD HCR, which uses increments of 5MHz of spectrum, each slice divided into 10ms frames containing fifteen time slots (1500 per second). The time slots (TS) are allocated in fixed percentage for downlink and uplink. TD-CDMA is used to multiplex streams from or to multiple transceivers. Unlike W-CDMA, it does not need separate frequency bands for up- and downstream, allowing deployment in tight frequency bands.
TD-CDMA is a part of IMT-2000 as IMT CDMA TDD.
TD-SCDMA (UTRA-TDD 1.28 Mcps Low Chip Rate)
Main article: TD-SCDMA
TD-SCDMA uses the TDMA channel access method combined with an adaptive synchronous CDMA component on 1.6MHz slices of spectrum, allowing deployment in even tighter frequency bands than TD-CDMA. However, the main incentive for development of this Chinese-developed standard was avoiding or reducing the license fees that have to be paid to non-Chinese patent owners. Unlike the other air interfaces, TD-SCDMA was not part of UMTS from the beginning but has been added in Release 4 of the specification.
Like TD-CDMA, it is known as IMT CDMA TDD within IMT-2000.
Radio access network
Main article: UTRAN
UMTS also specifies the UMTS Terrestrial Radio Access Network (UTRAN), which is composed of multiple base stations, possibly using different terrestrial air interface standards and frequency bands.
UMTS and GSM/EDGE can share a Core Network (CN), making UTRAN an alternative radio access network to GERAN (GSM/EDGE RAN), and allowing (mostly) transparent switching between the RANs according to available coverage and service needs. Because of that, UMTS' and GSM/EDGE's radio access networks are sometimes collectively referred to as UTRAN/GERAN.
UMTS networks are often combined with GSM/EDGE, the later of which is also a part of IMT-2000.
The UE (User Equipment) interface of the RAN (Radio Access Network) primarily consists of RRC (Radio Resource Control), RLC (Radio Link Control) and MAC (Media Access Control) protocols. RRC protocol handles connection establishment, measurements, radio bearer services, security and handover decisions. RLC protocol primarily divides into three Modes - Transparent Mode (TM), Unacknowledge Mode (UM), Acknowledge Mode (AM). The functionality of AM entity resembles TCP operation where as UM operation resembles UDP operation. In TM mode, data will be sent to lower layers without adding any header to SDU of higher layers. MAC handles the scheduling of data on air interface depending on higher layer (RRC) configured parameters.
Set of properties related to data transmission is called Radio Bearer (RB). This set of properties will decide the maximum allowed data in a TTI (Transmission Time Interval). RB includes RLC information and RB mapping. RB mapping decides the mapping between RB<->logical channel<->transport channel. Signaling message will be send on Signaling Radio Bearers (SRBs) and data packets (either CS or PS) will be sent on data RBs. RRC and NAS messages will go on SRBs.
Security includes two procedures: integrity and ciphering. Integrity validates the resource of message and also make sure that no one (third/unknown party) on radio interface has not modified message. Ciphering make sure that no one listens your data on air interface. Both integrity and ciphering will be applied for SRBs where as only ciphering will be applied for data RBs.
Core network
Main article: Mobile Application Part
With Mobile Application Part, UMTS uses the same core network standard as GSM/EDGE. This allows a simple migration for exiting GSM operators. However, the migration path to UMTS is still costly: while much of the core infrastructure is shared with GSM, the cost of obtaining new spectrum licenses and overlaying UMTS at existing towers is high.
The CN can be connected to various backbone networks like the Internet, ISDN. UMTS (and GERAN) include the three lowest layers of OSI model. The network layer (OSI 3) includes the Radio Resource Management protocol (RRM) that manages the bearer channels between the mobile terminals and the fixed network, including the handovers.
Spectrum allocation
Main article: UMTS frequency bands
Over 130 licenses have already been awarded to operators worldwide (as of December 2004), specifying W-CDMA radio access technology that builds on GSM. In Europe, the license process occurred at the tail end of the technology bubble, and the auction mechanisms for allocation set up in some countries resulted in some extremely high prices being paid for the original 2100MHz licenses, notably in the UK and Germany. In Germany, bidders paid a total 50.8 billion for six licenses, two of which were subsequently abandoned and written off by their purchasers (Mobilcom and the Sonera/Telefonica consortium). It has been suggested that these huge license fees have the character of a very large tax paid on future income expected many years down the road. In any event, the high prices paid put some European telecom operators close to bankruptcy (most notably KPN). Over the last few years some operators have written off some or all of the license costs. More recently, a carrier in F inland has begun using 900MHz UMTS in a shared arrangement with its surrounding 2G GSM base stations, a trend that is expected to expand over Europe in the next 13 years.
The 2100MHz UMTS spectrum allocated in Europe is already used in North America. The 1900MHz range is used for 2G (PCS) services, and 2100MHz range is used for satellite communications. Regulators have, however, freed up some of the 2100MHz range for 3G services, together with the 1700MHz for the uplink. UMTS operators in North America who want to implement a European style 2100/1900MHz system will have to share spectrum with existing 2G services in the 1900MHz band. AT&T Wireless launched UMTS services in the United States by the end of 2004 strictly using the existing 1900MHz spectrum allocated for 2G PCS services. Cingular acquired AT&T Wireless in 2004 and has since then launched UMTS in select US cities. Cingular renamed itself AT&T and is rolling out some cities with a UMTS network at 850MHz to enhance its existing UMTS network at 1900MHz and now offers subscribers a number of UMTS 850/1900 phones.
T-Mobile's rollout of UMTS in the US will focus on the 2100/1700MHz bands, whereas UMTS coverage in Canada is being provided on the 850MHz band of the Rogers Wireless network. In 2008, Australian telco Telstra replaced its existing CDMA network with a national 3G network, branded as NextG, operating in the 850MHz band. Telstra currently provides UMTS service on this network, and also on the 2100MHz UMTS network, through a co-ownership of the owning and administrating company 3GIS. This company is also co-owned by Hutchison 3G Australia, and this is the primary network used by their customers. Optus is currently rolling out a 3G network operating on the 2100MHz band in cities and most large towns, and the 900MHz band in regional areas. Vodafone is also building a 3G network using the 900MHz band. In India BSNL has started its 3G services since October 2009 beginning with the larger cities and then expanding over to smaller cities. The 850MHz and 900MHz bands provide grea ter coverage compared to equivalent 1700/1900/2100MHz networks, and are best suited to regional areas where greater distances separate subscriber and base station.
Carriers in South America are now also rolling out 850MHz networks.
Interoperability and global roaming
UMTS phones (and data cards) are highly portablehey have been designed to roam easily onto other UMTS networks (if the providers have roaming agreements in place). In addition, almost all UMTS phones are UMTS/GSM dual-mode devices, so if a UMTS phone travels outside of UMTS coverage during a call the call may be transparently handed off to available GSM coverage. Roaming charges are usually significantly higher than regular usage charges.
Most UMTS licensees consider ubiquitous, transparent global roaming an important issue. To enable a high degree of interoperability, UMTS phones usually support several different frequencies in addition to their GSM fallback. Different countries support different UMTS frequency bands Europe initially used 2100MHz while the most carriers in the USA use 850Mhz and 1900Mhz. T-mobile has launched a network in the US operating at 1700MHz (uplink) /2100MHz (downlink), and these bands are also being adopted elsewhere in the Americas. A UMTS phone and network must support a common frequency to work together. Because of the frequencies used, early models of UMTS phones designated for the United States will likely not be operable elsewhere and vice versa. There are now 11 different frequency combinations used around the worldncluding frequencies formerly used solely for 2G services.
UMTS phones can use a Universal Subscriber Identity Module, USIM (based on GSM's SIM) and also work (including UMTS services) with GSM SIM cards. This is a global standard of identification, and enables a network to identify and authenticate the (U)SIM in the phone. Roaming agreements between networks allow for calls to a customer to be redirected to them while roaming and determine the services (and prices) available to the user. In addition to user subscriber information and authentication information, the (U)SIM provides storage space for phone book contact. Handsets can store their data on their own memory or on the (U)SIM card (which is usually more limited in its phone book contact information). A (U)SIM can be moved to another UMTS or GSM phone, and the phone will take on the user details of the (U)SIM, meaning it is the (U)SIM (not the phone) which determines the phone number of the phone and the billing for calls made from the phone.
Japan was the first country to adopt 3G technologies, and since they had not used GSM previously they had no need to build GSM compatibility into their handsets and their 3G handsets were smaller than those available elsewhere. In 2002, NTT DoCoMo's FOMA 3G network was the first commercial UMTS networksing a pre-release specification, it was initially incompatible with the UMTS standard at the radio level but used standard USIM cards, meaning USIM card based roaming was possible (transferring the USIM card into a UMTS or GSM phone when travelling). Both NTT DoCoMo and SoftBank Mobile (which launched 3G in December 2002) now use standard UMTS.
Handsets and modems
T-Mobile UMTS PC Card modem
The Nokia 6650, an early UMTS handset
All of the major 2G phone manufacturers (that are still in business) are now manufacturers of 3G phones. The early 3G handsets and modems were specific to the frequencies required in their country, which meant they could only roam to other countries on the same 3G frequency (though they can fall back to the older GSM standard). Canada and USA have a common share of frequencies, as do most European countries. The article UMTS frequency bands is an overview of UMTS network frequencies around the world.
Using a cellular router, PCMCIA or USB card, customers are able to access 3G broadband services, regardless of their choice of computer (such as a tablet PC or a PDA). Some software installs itself from the modem, so that in some cases absolutely no knowledge of technology is required to get online in moments. Using a phone that supports 3G and Bluetooth 2.0, multiple Bluetooth-capable laptops can be connected to the Internet. Some smartphones can also act as a mobile WLAN access point.
There are almost no 3G phones or modems available supporting all 3G frequencies (UMTS850/900/1700/1900/2100MHz). However, many phones are offering more than one band which still enables extensive roaming. For example, a tri-band chipset operating on 850/1900/2100MHz, such as that found in Apple's iPhone, allows usage in the majority of countries where UMTS-FDD is deployed.
Other competing standards
The main competitor to UMTS is CDMA2000 (IMT-MC), which is developed by the 3GPP2. Unlike UMTS, CDMA2000 is an evolutionary upgrade to an existing 2G standard, cdmaOne, and is able to operate within the same frequency allocations. This and CDMA2000's narrower bandwidth requirements make it easier to deploy in existing spectra. In some, but not all, cases, existing GSM operators only have enough spectrum to implement either UMTS or GSM, not both. For example, in the US D, E, and F PCS spectrum blocks, the amount of spectrum available is 5MHz in each direction. A standard UMTS system would saturate that spectrum. Where CDMA2000 is deployed, it usually co-exists with UMTS. In many markets however, the co-existence issue is of little relevance, as legislative hurdles exist to co-deploying two standards in the same licensed slice of spectrum.
Another competitor to UMTS is EDGE (IMT-SC), which is an evolutionary upgrade to the 2G GSM system, leveraging existing GSM spectrums. It is also much easier, quicker, and considerably cheaper for wireless carriers to "bolt-on" EDGE functionality by upgrading their existing GSM transmission hardware to support EDGE than having to install almost all brand-new equipment to deliver UMTS. However, being developed by 3GPPjust as UMTS, EDGE is not a true competitor. Instead, it is used as a temporary solution preceding UMTS roll-out or as a complement for rural areas. This is facilitated by the fact that GSM/EDGE and UMTS specification are jointly developed and rely on the same core network, allowing dual-mode operation including vertical handovers.
China's TD-SCDMA standard is often seen as a competitor, too. TD-SCDMA has been added to UMTS' Release 4 as UTRA-TDD 1.28 Mcps Low Chip Rate (UTRA-TDD LCR). Unlike TD-CDMA (UTRA-TDD 3.84 Mcps High Chip Rate, UTRA-TDD HCR) which complements W-CDMA (UTRA-FDD), it is suitable for both micro and macro cells. However, the lack of vendors' support is preventing it from being a real competitor.
While DECT is technically capable of competing with UMTS and other cellular networks in densely-populated, urban areas, it has only been deployed for domestic cordless phones and private in-house networks.
All of these competitors have been accepted by ITU as part of the IMT-2000 family of 3G standards, along with UMTS-FDD.
On the Internet access side, competing systems include WiMAX and Flash-OFDM.
Migrating from GPRS to UMTS
From GPRS network, the following network elements can be reused:
Home Location Register (HLR)
Visitor Location Register (VLR)
Equipment Identity Register (EIR)
Mobile Switching Center (MSC) (vendor dependent)
Authentication Center (AUC)
Serving GPRS Support Node (SGSN) (vendor dependent)
Gateway GPRS Support Node (GGSN)
From Global Service for Mobile (GSM) communication radio network, the following elements cannot be reused
Base station controller (BSC)
Base transceiver station (BTS)
They can remain in the network and be used in dual network operation where 2G and 3G networks co-exist while network migration and new 3G terminals become available for use in the network.
The UMTS network introduces new network elements that function as specified by 3GPP:
Node B (base station)
Radio Network Controller (RNC)
Media Gateway (MGW)
The functionality of MSC and SGSN changes when going to UMTS. In a GSM system the MSC handles all the circuit switched operations like connecting A- and B-subscriber through the network. SGSN handles all the packet switched operations and transfers all the data in the network. In UMTS the Media gateway (MGW) take care of all data transfer in both circuit and packet switched networks. MSC and SGSN control MGW operations. The nodes are renamed to MSC-server and GSN-server.
Problems and issues
Some countries, including the United States and Japan, have allocated spectrum differently from the ITU recommendations, so that the standard bands most commonly used for UMTS (UMTS-2100) have not been available. In those countries, alternative bands are used, preventing the interoperability of existing UMTS-2100 equipment, and requiring the design and manufacture of different equipment for the use in these markets. As is the case with GSM900 today, standard UMTS 2100MHz equipment will not work in those markets. However, it appears as though UMTS is not suffering as much from handset band compatibility issues as GSM did, as many UMTS handsets are multi-band in both UMTS and GSM modes. Quad-band GSM (850, 900, 1800, and 1900MHz bands) and tri-band UMTS (850, 1900, and 2100MHz bands) handsets are becoming more commonplace.
The early days of UMTS saw rollout hitches in many countries. Overweight handsets with poor battery life were first to arrive on a market highly sensitive to weight and form factor. The Motorola A830, a debut handset on Hutchison's 3 network, weighed more than 200 grams and even featured a detachable camera to reduce handset weight. Another significant issue involved call reliability, related to problems with handover from UMTS to GSM. Customers found their connections being dropped as handovers were possible only in one direction (UMTS GSM), with the handset only changing back to UMTS after hanging up. In most networks around the world this is no longer an issue.
Compared to GSM, UMTS networks initially required a higher base station density. For fully-fledged UMTS incorporating video on demand features, one base station needed to be set up every 11.5km (0.620.93mi). This was the case when only the 2100MHz band was being used, however with the growing use of lower-frequency bands (such as 850 and 900MHz) this is no longer so. This has led to increasing rollout of the lower-band networks by operators since 2006.
Even with current technologies and low-band UMTS, telephony and data over UMTS is still more power intensive than on comparable GSM networks. Apple, Inc. cited UMTS power consumption as the reason that the first generation iPhone only supported EDGE. Their release of the iPhone 3G quotes talk time on UMTS as half that available when the handset is set to use GSM. As battery and network technology improves, this issue is diminishing.
Releases
The evolution of UMTS progresses according to planned releases. Each release is designed to introduce new features and improve upon existing ones.
Release '99
Bearer services
64 kbit/s circuit switched
384 kbit/s packet switched
Location services
Call services: compatible with Global System for Mobile Communications (GSM), based on Universal Subscriber Identity Module (USIM)
Release 4
Edge radio
Multimedia messaging
MExE (Mobile Execution Environment)
Improved location services
IP Multimedia Services (IMS)
Release 5
IP Multimedia Subsystem (IMS)
IPv6, IP transport in UTRAN
Improvements in GERAN, MExE, etc
HSDPA
Release 6
WLAN integration
Multimedia broadcast and multicast
Improvements in IMS
HSUPA
Fractional DPCH
Release 7
Enhanced L2
64 QAM , MIMO
VoIP over HSPA
CPC - continuous packet connectivity
See also
List of Deployed UMTS networks
3G
3GPP: the body that manages the UMTS standard.
3GPP Long Term Evolution, the 3GPP project to evolve UMTS towards 4G capabilities.
GAN/UMA: A standard for running GSM and UMTS over wireless LANs.
Opportunity Driven Multiple Access, ODMA: a UMTS TDD mode communications relaying protocol
HSDPA, HSUPA: updates to the W-CDMA air interface.
PDCP
Subscriber Identity Module
UMTS-TDD: a variant of UMTS largely used to provide wireless Internet service.
UMTS frequency bands
W-CDMA: the primary air interface standard used by UMTS.
W-CDMA 2100
Other, non-UMTS, 3G and 4G standards:
CDMA2000: evolved from the cmdaOne (also known as IS-95, or "CDMA") standard, managed by the 3GPP2
FOMA
TD-SCDMA
WiMAX: a newly emerging wide area wireless technology.
UMTS is an evolution of the GSM mobile phone standard.
GSM
GPRS
EDGE
ETSI
Other useful information
Mobile modem
Spectral efficiency comparison table
Code Division Multiple Access (CDMA)
Common pilot channel or CPICH, a simple synchronisation channel in WCDMA.
Multiple-input multiple-output (MIMO) is the major issue of multiple antenna research.
Wi-Fi: a local area wireless technology that is complementary to UMTS.
List of device bandwidths
Operations and Maintenance Centre
Radio Network Controller
UMTS security
Literature
Martin Sauter: Communication Systems for the Mobile Information Society, John Wiley, September 2006, ISBN 0-470-02676-6
Ahonen and Barrett (editors), Services for UMTS (Wiley, 2002) first book on the services for 3G, ISBN 978-0471485506
Holma and Toskala (editors), WCDMA for UMTS, (Wiley, 2000) first book dedicated to 3G technology, ISBN 978-0471720515
Kreher and Ruedebusch, UMTS Signaling: UMTS Interfaces, Protocols, Message Flows and Procedures Analyzed and Explained (Wiley 2007), ISBN 978-0470065334
Laiho, Wacker and Novosad, Radio Network Planning and Optimization for UMTS (Wiley, 2002) first book on radio network planning for 3G, ISBN 978-0470015759
Notes
^ The term W-CDMA usually refers to UMTS' main air interface, UTRA-FDD, or networks which only operate on UTRA-FDD. However, there are rare instances where it is used in a broader sense, as a synonym for UMTS or any UMTS air interface. For example, 3GPP refers to b]oth Frequency Division Duplex (FDD) and Time Division Duplex (TDD) variants of W-CDMA, i.e. UTRA-FDD and UTRA-TDD.
References
^ a b 3GPP notes that here currently existed many different names for the same system (eg FOMA, W-CDMA, UMTS, etc); 3GPP. "Draft summary minutes, decisions and actions from 3GPP Organizational Partners Meeting#6, Tokyo, 9 October 2001" (PDF). pp. 7. http://www.3gpp.org/ftp/op/OP_07/DOCS/pdf/OP6_13r1.pdf.
^ 3GPP. "Keywords (WCDMA, HSPA, LTE, etc): W-CDMA". http://www.3gpp.org/article/w-cdma. Retrieved 2009-06-15.
^ Tindal, Suzanne (8 December 2008). "Telstra boosts Next G to 21Mbps". ZDNet Australia. http://www.zdnet.com.au/news/communications/soa/Telstra-boosts-Next-G-to-21Mbps/0,130061791,339293706,00.htm. Retrieved 2009-03-16.
^ 3GNewsroom.com (2003-11-29). "3G Glossary - UTRA". http://www.3gnewsroom.com/html/glossary/u.shtml. Retrieved 2009-02-16.
^ ITU-D Study Group 2. "Guidelines on the smooth transition of existing mobile networks to IMT-2000 for developing countries (GST); Report on Question 18/2". pp. 4, 2528. http://www.itu.int/dms_pub/itu-d/opb/stg/D-STG-SG02.18-1-2006-PDF-E.pdf. Retrieved 2009-06-15.
^ The FCC's Advanced Wireless Services bandplan
^ Forkel et al. (2002). "Performance Comparison Between UTRA-TDD High Chip Rate And Low Chip Rate Operation". http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.11.3672. Retrieved 2009-02-16.
^ Siemens (2004-06-10). "TD-SCDMA Whitepaper: the Solution for TDD bands" (pdf). TD Forum. pp. 69. http://www.tdscdma-forum.org/en/pdfword/200511817463050335.pdf. Retrieved 2009-06-15.
^ Hsiao-Hwa Chen (2007), John Wiley and Sons, pp.105106, ISBN 978-047002294-8
^ ^http://online.wsj.com/article/SB118306134626851922.html
External links
Wikimedia Commons has media related to: UMTS
3GPP Specifications Numbering Schemes
Vocabulary for 3GPP Specifications, up to Release 8
UMTS FAQ on UMTS World
Worldwide W-CDMA frequency allocations on UMTS World
UMTS TDD Alliance The Global UMTS TDD Alliance
3GSM World Congress
UMTS Provider Chart
vde
Mobile telephony and mobile telecommunications standards
0G (radio telephones)
MTS MTA MTB MTC IMTS MTD AMTS OLT Autoradiopuhelin
1G
NMT AMPS Hicap Mobitex DataTAC TACS ETACS
2G
GSM/3GPP family
GSM CSD
3GPP2 family
CdmaOne (IS-95)
Other
D-AMPS (IS-54 and IS-136) CDPD iDEN PDC PHS
2G transitional
(2.5G, 2.75G)
GSM/3GPP family
HSCSD GPRS EDGE/EGPRS
3GPP2 family
CDMA2000 1xRTT (IS-2000)
iDEN family
WiDEN
3G (IMT-2000)
3GPP family
UMTS (UTRAN) WCDMA-FDD WCDMA-TDD UTRA-TDD LCR (TD-SCDMA)
3GPP2 family
CDMA2000 1xEV-DO (IS-856)
3G transitional
(3.5G, 3.9G)
3GPP family
HSDPA HSUPA HSPA+ LTE (E-UTRA)
3GPP2 family
EV-DO Rev. A EV-DO Rev. B
Other
Mobile WiMAX (IEEE 802.16e-2005) Flash-OFDM IEEE 802.20
4G (IMT-Advanced)
3GPP family
LTE Advanced
WiMAX family
IEEE 802.16m
Related articles
History Cellular network theory List of standards Comparison of standards Spectral efficiency comparison table Cellular frequencies GSM frequency bands UMTS frequency bands Mobile broadband
Categories: 3rd Generation Partnership Project standards | Universal Mobile Telecommunications System | 2002 introductions | VideotelephonyHidden categories: Articles with unsourced statements from July 2008 | All articles with unsourced statements | Wikipedia references cleanup from July 2008 | Articles lacking reliable references from January 2008
0